We have developed some Programme Resources to help teams get ready for Moonlight. If you have not done Operation Moonlight before these might be useful, or if you have they are a good refresher still to have:
Session 1: Map Reading Skills
Objective: Teach Scouts to interpret maps and identify key features.
Materials:
- Printed local area maps (one per small group)
- Compass (optional, for extension activities)
- Marker pens or sticky notes
Structure:
- Introduction (5 minutes)
- Briefly explain what a map is and why it’s important.
- Show an example map and highlight key features: compass rose, scale, grid lines, contour lines, symbols, and legend.
- Activity 1: Map Symbol Match-Up (10 minutes)
- Provide Scouts with a map and a list of common symbols.
- Challenge them to find as many symbols as possible on the map.
- For each symbol, discuss what it represents.
- Activity 2: Contour Line Game (10 minutes)
- Explain contour lines and how they show elevation.
- Ask Scouts to identify a flat area, a steep slope, and a hill on their map.
- Wrap-Up (5 minutes)
- Recap key points and emphasize how map reading is a skill that opens up the outdoors.
- Optional: Hand out a small puzzle or riddle based on map symbols for them to take home.
Session 2: Navigation Skills
Objective: Teach Scouts basic navigation skills using a map and, optionally, a compass.
Materials:
- Maps (same as Session 1)
- Compasses (one per small group)
- Markers to place in the activity area (trees, cones, or laminated cards)
Structure:
- Introduction (5 minutes)
- Explain how navigation helps Scouts find their way and stay safe.
- Show how to orient a map using visible landmarks or a compass.
- Activity 1: Orienteering Basics (10 minutes)
- Scatter markers in an open area or Scout Hall, each numbered or marked with symbols.
- Give Scouts a map showing the locations of the markers.
- In small groups, they must navigate to as many markers as possible.
- Activity 2: Navigation Relay (10 minutes)
- Each team takes turns navigating to a specific marker and returning.
- Points are awarded for accuracy and teamwork.
- Wrap-Up (5 minutes)
- Discuss how navigation applies to outdoor adventures.
- Encourage them to try navigating at home, perhaps with a family walk.
Session 3: The Countryside Code
Objective: Introduce Scouts to the Countryside Code and responsible behaviour outdoors.
Materials:
- Countryside Code posters or printouts
- Small cards with scenarios written on them
- A whiteboard or flipchart for group responses
Structure:
- Introduction (5 minutes)
- Explain the Countryside Code (stay on paths, leave no trace, respect wildlife, etc.).
- Discuss why it’s important to protect nature and local areas.
- Activity 1: Scenario Game (10 minutes)
- Divide Scouts into small groups.
- Give each group a scenario (e.g., “You see litter on a trail” or “You come across a broken fence”).
- Ask them to discuss and present the best way to handle the situation.
- Activity 2: Code Quiz or True/False Game (10 minutes)
- Read statements related to the Countryside Code (some true, some false).
- Scouts move to one side of the room if they think it’s true, the other if false.
- Use this to spark brief discussions about correct behaviour.
- Wrap-Up (5 minutes)
- Highlight how following the Code makes the countryside enjoyable for everyone.
- Optionally, provide a small handout of the Countryside Code or a fun checklist to use on their next outing.
These sessions are designed to be fun, interactive, and educational, giving Scouts practical skills and fostering their love for the outdoors.